Tudo sobre The First Berserker: Khazan
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
O visual do animaçãeste 3D pelo finesse cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a qual ESTES jogadores sintam como se estivessem assistindo a uma animação.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Outra coisa de que também igualmente similarmente identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no game, quando comecei a realizar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei utilizando todos os atalhos qual eu tinha Livre, completamente fechados.
O único detalhe cá é de que as vezes possui um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.
It's also what I love most about The First Berserker: Khazan. Like many The First Berserker: Khazan soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Com 1 visual visual cell shading de que imita um anime, este jogo se destaca pela maneira saiba como usa seu sistema do habilidades para atravessar ao jogador a sensaçãeste de que este protagonista é poderoso.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.